info.
BASICS
NAME Anastacia "Anca" Agarici
CANON Original (Pathfinder TTRPG)
AGE Late twenties
GENDER Cis woman
SPECIES Human
CLASS Magus, Level 8
CANON POINT Carrion Crown, Book 3
FIRST IMPRESSIONS
VISUAL: Stands at a respectable Human Woman Height of 5'7", with a willowy build and strong, slightly angular features. Dark eyes and long black hair, usually worn in a braid. Ashen brown skin, a reflection of her mother's Varisian ancestry. Her attire reads as vaguely Victorian (aside from her wildly anachronistic calf-length skirts, or even trousers), favoring sober shades of black, navy, and plum.
DEMEANOR: Calm, confident, self-possessed. Anca keeps a fairly tight rein on her emotions, but there's an intensity to her that suggests those emotions run deep. Awkward but earnest in situations that require her to provide comfort or encouragement, particularly if she can't deflect with dry humor.
NOTABLE FEATURES: A faint accent, though it's difficult to place; someone from Earth might guess Italian, Greek or Slavic. A faded Lichtenberg figure scar on her left shoulder blade. Often wears a necklace with a many-pointed silver star (a symbol of Desna, goddess of dreams, luck and travel).
DEMEANOR: Calm, confident, self-possessed. Anca keeps a fairly tight rein on her emotions, but there's an intensity to her that suggests those emotions run deep. Awkward but earnest in situations that require her to provide comfort or encouragement, particularly if she can't deflect with dry humor.
NOTABLE FEATURES: A faint accent, though it's difficult to place; someone from Earth might guess Italian, Greek or Slavic. A faded Lichtenberg figure scar on her left shoulder blade. Often wears a necklace with a many-pointed silver star (a symbol of Desna, goddess of dreams, luck and travel).
ABILITIES
WEAPON AND ARMOR PROFICIENCY
A magus of Anca's level is proficient with simple and martial weapons, as well as light and medium armor. Unlike most arcane spellcasters (e.g. wizards), she can cast spells while wearing armor without incurring a risk of spell failure. She favors lightweight one-handed blades, and typically carries a rapier.
SPELL COMBAT
While wielding a one-handed weapon, Anca can cast spells with her free hand in a manner somewhat akin to dual-wielding. Dividing her attention like this, however, makes both attacks slightly less likely to land.
SPELLSTRIKE
As a magus, Anca can deliver spells with a range of "touch" (i.e. spells that require physical contact with the target) through her weapon as part of a melee attack. The weapon attack deals its regular damage plus the effects of the spell.
ARCANE POOL
Anca has a reservoir of arcane energy which she can use to various ends: for example, to prepare or recast extra spells, or to magically enhance her weapons. These enhancements might make the weapon faster or more effective, or wreath it with elemental energy.
MAGUS ARCANA: FAMILIAR
Anca's familiar is a small, brown-furred bat she calls Pip. She found him in a haunted prison. He is, by all appearances, a normal bat, albeit substantially hardier and more intelligent due to his magical bond with Anca. Pip can deliver touch spells on Anca's behalf, share general feelings with her through an empathic link, and speak with her in a shared language incomprehensible to others.
MAGUS ARCANA: ENDURING BLADE
Anca can expend an additional point from her arcane pool to make her weapon enchantments last longer (up to eight minutes).
SPELLCASTING
Anca must prepare spells daily by studying her grimoire and selecting from her list of known spells. She can also learn new spells through studying the spellbooks of other magi or wizards. There is a limit to how much magic Anca can cast before she's tapped for the day, with higher-level spells using more energy.
Known cantrips (unlimited casting):
acid splash, arcane mark, dancing lights, daze, detect fiendish presence, detect magic, disrupt undead, flare, ghost sound, grasp, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
Known 1st-level spells (4 slots/day):
chill touch, color spray, feather fall, grease, mirror strike, monkey fish, ray of enfeeblement, shield, shocking grasp, true strike, vanish
Known 2nd-level spells (4 slots/day):
flaming sphere, force anchor, frigid touch, mirror image, scorching ray, web
Known 3rd-level spells (2 slots/day):
fly, haste, ray of exhaustion, vampiric touch
Known cantrips (unlimited casting):
acid splash, arcane mark, dancing lights, daze, detect fiendish presence, detect magic, disrupt undead, flare, ghost sound, grasp, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
Known 1st-level spells (4 slots/day):
chill touch, color spray, feather fall, grease, mirror strike, monkey fish, ray of enfeeblement, shield, shocking grasp, true strike, vanish
Known 2nd-level spells (4 slots/day):
flaming sphere, force anchor, frigid touch, mirror image, scorching ray, web
Known 3rd-level spells (2 slots/day):
fly, haste, ray of exhaustion, vampiric touch
HISTORY
early life.
carrion crown.
An adventurer from the Immortal Principality of Ustalav, a haunted-ass country at the northern end of Golarion's Inner Sea region. In olden times, Ustalav was ruled by a lich king known as the Whispering Tyrant, and it remains a gothic hellscape to this day. Anca comes from a line of scholars and explorers; both of her parents were members of the Pathfinder Society, and went missing on an expedition when Anca was very young. As such, she was raised by her grandfather, a professor and curator at the Sincomakti School of Sciences. Having received a well-rounded education in the arts and sciences, arcane magic, and swordplay, Anca began dabbling in adventuring herself (rather against the wishes of her grandfather). However, her "career" would not fully take off until a letter arrived from the town of Ravengro, asking her to attend the funeral of family friend Professor Petros Lorrimor. She obliged.
carrion crown.
It soon became clear to Anca, and the few others mentioned in Lorrimor's will, that the professor's death was connected to a cult of necromancers called the Whispering Way, who sought the return of the Whispering Tyrant. Furthermore, the cult's machinations had released several dangerous spirits from the nearby ruins of Harrowstone Prison; to protect the people of Ravengro, Anca and her new companions were compelled to stop the haunting. After their adventures in Ravengro, the party honored Lorrimor's last wishes by taking several mysterious tomes to his colleagues in the city of Lepidstadt. There they became embroiled in the trial of the Beast of Lepidstadt, a sentient flesh golem. At the behest of Lorrimor's friend Judge Embreth Daramid, they investigated the case and discovered two things: first, that the murders attributed to the Beast were actually committed by a pair of local chemists; and second, that the events in Lepidstadt, too, were connected to the Whispering Way cult. Anca also learned that her grandfather, Lorrimor, and Judge Daramid all were members of the Esoteric Order of the Palatine Eye, a secret society of occult scholars. The party's pursuit of the Whispering Way cultists led them next to a hunting lodge in the cursed Shudderwood. The cult's assassination of the Shudderwood's werewolf lord had plunged the woods into a lycanthropic civil war; navigating werewolf alliances and a murder at the lodge, Anca and her companions eventually tracked the cultists to the ghost town of Feldgrau. At Feldgrau, they finally came face to face with Lorrimor's murderer, the necromancer Auren Vrood. Flashes of their battle are the last things Anca remembers.